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	<title>Tilt Warning &#187; deconstruction</title>
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		<title>&#8220;There is no art, things are made for use.&#8221;</title>
		<link>http://tiltwarning.com/blog/2010/05/there-is-no-art-things-are-made-for-use/</link>
		<comments>http://tiltwarning.com/blog/2010/05/there-is-no-art-things-are-made-for-use/#comments</comments>
		<pubDate>Fri, 07 May 2010 20:58:42 +0000</pubDate>
		<dc:creator>mgk</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[deconstruction]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=749</guid>
		<description><![CDATA[One of my favorite quotes, written by a man named Antonin Artaud in his book The Theatre and Its Double

via
]]></description>
			<content:encoded><![CDATA[<p>One of my favorite quotes, written by a man named Antonin Artaud in his book <a href="http://www.greylodge.org/occultreview/glor_016/a_artaud.zip">The Theatre and Its Double</a></p>
<p><a href="http://www.greylodge.org/occultreview/glor_016/glor_issue16.htm"><img src="http://www.greylodge.org/occultreview/glor_016/pulcinella.jpg"></a><br />
<font size=”1″><a href="http://www.greylodge.org/occultreview/glor_016/glor_issue16.htm">via</a></font></p>
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		<item>
		<title>Roger Ebert, &#8220;Video games can never be art.&#8221;</title>
		<link>http://tiltwarning.com/blog/2010/04/roger-ebert-video-games-can-never-be-art/</link>
		<comments>http://tiltwarning.com/blog/2010/04/roger-ebert-video-games-can-never-be-art/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 01:21:33 +0000</pubDate>
		<dc:creator>mgk</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[deconstruction]]></category>
		<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=720</guid>
		<description><![CDATA[
illustration via
Let me just say that no video gamer now living will survive long enough to experience the medium as an art form. 
Plato, via Aristotle, believed art should be defined as the imitation of nature.  Seneca and Cicero essentially agreed. Wikipedia believes &#8220;Games are distinct from work, which is usually carried out for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.pinball.org/scene/blog/SFR-Sarcastro-Ebert222.jpg"><br />
<font size=”1″>illustration <a href="http://strangefamousrecords.com/forum/viewtopic.php?t=48971&#038;postdays=0&#038;postorder=asc&#038;start=30">via</a></font></p>
<p><i>Let me just say that no video gamer now living will survive long enough to experience the medium as an art form. </p>
<p>Plato, via Aristotle, believed art should be defined as the imitation of nature.  Seneca and Cicero essentially agreed. Wikipedia believes &#8220;Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas&#8230;Key components of games are goals, rules, challenge, and interaction.&#8221;</p>
<p>But we could play all day with definitions, and find exceptions to every one. For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose. Is not a tribal dance an artwork, yet the collaboration of a community? Yes, but it reflects the work of individual choreographers. Everybody didn&#8217;t start dancing all at once.</p>
<p>One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Some might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.</p>
<p>Why are gamers so intensely concerned, anyway, that games be defined as art?<br />
</i></p>
<p>Read more on <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">Ebert&#8217;s Journal</a>, home to surprisingly robust conversation in its comments section.</p>
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		</item>
		<item>
		<title>When Nerds Attack.</title>
		<link>http://tiltwarning.com/blog/2009/10/when-nerds-attack/</link>
		<comments>http://tiltwarning.com/blog/2009/10/when-nerds-attack/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 00:55:35 +0000</pubDate>
		<dc:creator>mgk</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[deconstruction]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=357</guid>
		<description><![CDATA[ENIAC (pronounced [ˈɛniæk]), short for Electronic Numerical Integrator And Computer, was the first general-purpose electronic computer. It was a digital computer capable of being reprogrammed to solve a full range of computing problems. ENIAC was designed to calculate artillery firing tables for the U.S. Army&#8217;s Ballistic Research Laboratory, but its first use was in calculations [...]]]></description>
			<content:encoded><![CDATA[<p>ENIAC (pronounced [ˈɛniæk]), short for Electronic Numerical Integrator And Computer, was the first general-purpose electronic computer. It was a digital computer capable of being reprogrammed to solve a full range of computing problems. ENIAC was designed to calculate artillery firing tables for the U.S. Army&#8217;s Ballistic Research Laboratory, but its first use was in calculations for the hydrogen bomb.<br />
<center><img src="http://pinball.org/scene/blog/Eniac555.jpg"></center></p>
<p><a href="http://en.wikipedia.org/wiki/ENIAC">More here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Employ the Fix</title>
		<link>http://tiltwarning.com/blog/2009/09/employ-the-fix/</link>
		<comments>http://tiltwarning.com/blog/2009/09/employ-the-fix/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 20:08:20 +0000</pubDate>
		<dc:creator>mgk</dc:creator>
				<category><![CDATA[PAPA]]></category>
		<category><![CDATA[deconstruction]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://tiltwarning.com/blog/?p=130</guid>
		<description><![CDATA[Walking around the warehouse this morning, I noticed the 2nd player&#8217;s foot pedal on Pang Pang Paradise was busted, laying flat and not springing back up.
Deconstruction ensues:

in, closer:
 
When it becomes apparent the 4 factory welds here have come undone!
 
Luckily we&#8217;re neighbors with a metal shop, Domination Chassis, and they&#8217;re most definitely on squad. [...]]]></description>
			<content:encoded><![CDATA[<p>Walking around the warehouse this morning, I noticed the 2nd player&#8217;s foot pedal on <a href="http://www.youtube.com/watch?v=7uDMv2d4SQY">Pang Pang Paradise</a> was busted, laying flat and not springing back up.</p>
<p>Deconstruction ensues:</p>
<p><img src="http://pinball.org/scene/blog/pangpang/1.jpg"><br />
in, closer:<br />
<a href="http://pinball.org/scene/blog/pangpang/4.jpg"><img src="http://pinball.org/scene/blog/pangpang/4small.jpg"> </a><br />
When it becomes apparent the 4 factory welds here have come undone!<br />
<a href="http://pinball.org/scene/blog/pangpang/5.jpg"><img src="http://pinball.org/scene/blog/pangpang/5small.jpg"> </a><br />
Luckily we&#8217;re neighbors with a metal shop, <a href="http://www.DominationChassis.com">Domination Chassis</a>, and they&#8217;re most definitely on squad.  Welds on the spot.<br />
<a href="http://pinball.org/scene/blog/pangpang/6.jpg"><img src="http://pinball.org/scene/blog/pangpang/6small.jpg"> </a><br />
Rebuild.<br />
<img src="http://pinball.org/scene/blog/pangpang/7small.jpg"><br />
Test.<br />
<img src="http://pinball.org/scene/blog/pangpang/2small.jpg"><br />
<img src="http://pinball.org/scene/blog/pangpang/3small.jpg"><br />
Success.<br />
<img src="http://pinball.org/scene/blog/pangpang/8.jpg"></p>
]]></content:encoded>
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